阅读导航
- 本文背景
- 代码实现
- 本文参考
1. 本文背景
RIOT(拳头)是一家美国网游开发商,成立于2006年,代表作品《英雄联盟》。
本文重点要讲解两个知识点:
- C# 使用 HttpClient 访问 RIOT 提供的 API 接口,获取召唤者概况信息;
- C# WPF界面展示召唤者信息搜索、概况信息两个界面。
2. 代码实现
站长使用 .Net CORE 3.1 创建名为 “LoLGoal” 的WPF解决方案,并添加3个Nuget包,配置如下:
<?xml version="1.0" encoding="utf-8"?><packages> <package id="MaterialDesignColors" version="1.1.1" targetFramework="net45" /> <package id="MaterialDesignThemes" version="2.5.0.1205" targetFramework="net45" /> <package id="Newtonsoft.Json" version="12.0.1" targetFramework="net45" /></packages>
界面使用的MD控件,本站曾有介绍:介绍 。
本文只简单说明部分代码,整体解决方案目录结构如下,源码文末会给出:
2.1 引入MD控件样式
文件【App.xaml】
<Application x:Class="LoLGoal.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="View/MainWindow.xaml"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Light.xaml" /> <ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" /> <ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Primary/MaterialDesignColor.Purple.xaml" /> <ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Accent/MaterialDesignColor.Blue.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources></Application>
2.2 召唤者概况搜索界面
文件【MainWindow.xaml】代码,界面布局简单,给人的感觉整体简洁大方:
<Window x:Class="LoLGoal.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" Height="600" Width="400" WindowStartupLocation="CenterScreen" MouseLeftButtonDown="Window_MouseLeftButtonDown" ResizeMode="NoResize" WindowStyle="None" Background="#FF410A66"> <Grid> <StackPanel Margin="50"> <Image Source="/Assets/logo2.png" Width="96" Height="96"/> <Border Background="White" Margin="10 20" CornerRadius="5"> <StackPanel Margin="25"> <ComboBox Margin="15" Style="{StaticResource MaterialDesignFloatingHintComboBox}" materialDesign:HintAssist.Hint="地区" Text="{Binding Region}"> <ComboBoxItem Content="RU"/> <ComboBoxItem Content="KR"/> <ComboBoxItem Content="BR1"/> <ComboBoxItem Content="OC1"/> <ComboBoxItem Content="JP1"/> <ComboBoxItem Content="NA1"/> <ComboBoxItem Content="EUN1"/> <ComboBoxItem Content="EUW1"/> <ComboBoxItem Content="TR1"/> <ComboBoxItem Content="LA1"/> <ComboBoxItem Content="LA2"/> </ComboBox> <TextBox Text="{Binding SummonerName}" Margin="15" Style="{StaticResource MaterialDesignFloatingHintTextBox}" materialDesign:HintAssist.Hint="召唤者"/> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center"> <Button Margin="15 50" Content="取消"/> <Button x:Name="ButtonSignUp" Margin="15 50" Content="搜索" Click="ButtonSignUp_Click"/> </StackPanel> </StackPanel> </Border> </StackPanel> </Grid></Window>
召唤者概况搜索界面
2.3 召唤者概况信息展示界面
文件【WindowProfile.xaml】,布局代码也不多,清爽:
<Window x:Class="LoLGoal.View.WindowProfile" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" Height="600" Width="400" WindowStartupLocation="CenterScreen" ResizeMode="NoResize" WindowStyle="None" Background="#FF410A66"> <Grid> <Border Background="White" Margin="20 100 20 20" CornerRadius="15"> <StackPanel VerticalAlignment="Top" HorizontalAlignment="Stretch"> <Border Width="100" Height="100" Margin="20 20 0 10" BorderBrush="Gray" HorizontalAlignment="Left" BorderThickness="1" CornerRadius="15"> <Border.Background> <ImageBrush ImageSource="{Binding Path=Icon}"/> </Border.Background> </Border> <TextBlock Margin="20 15" FontSize="30" Text="{Binding Path=SummonerName}" Foreground="DarkGray"/> <StackPanel Orientation="Horizontal" Margin="20 0"> <StackPanel Margin="5"> <TextBlock Text="胜" FontSize="15" FontWeight="Bold" Foreground="Green"/> <TextBlock Text="{Binding Path=Wins}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/> </StackPanel> <StackPanel Margin="5"> <TextBlock Text="输" FontSize="15" FontWeight="Bold" Foreground="DarkRed"/> <TextBlock Text="{Binding Path=Losses}" FontSize="18" Foreground="Gray" HorizontalAlignment="Center"/> </StackPanel> </StackPanel> <StackPanel Margin="30 20"> <TextBlock Text="水平" FontSize="15" Foreground="LightGray"/> <TextBlock Text="{Binding Path=Level}" HorizontalAlignment="Center" FontSize="80" Foreground="Gray"/> </StackPanel> <Grid Margin="20 10"> <Button x:Name="ButtonSearch" HorizontalAlignment="Left" Style="{StaticResource MaterialDesignFlatButton}" Width="100" Click="ButtonSearch_Click"> <materialDesign:PackIcon Kind="Search" Width="24" Height="24"/> </Button> <Button HorizontalAlignment="Right" Width="100" Content="登录"/> </Grid> </StackPanel> </Border> <StackPanel HorizontalAlignment="Right" Margin="30 10"> <Image Source="{Binding Path=Emblem}" Width="200" Height="200"> <Image.Effect> <DropShadowEffect BlurRadius="40" ShadowDepth="1"/> </Image.Effect> </Image> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="5"> <TextBlock FontSize="18" Foreground="Gray" Text="{Binding Path=Tier}" Margin="5" VerticalAlignment="Center"/> <TextBlock FontSize="20" Foreground="Gray" Text="{Binding Path=Rank}" Margin="5"/> </StackPanel> </StackPanel> </Grid></Window>
概况信息展示界面
2.4 简单的API接口调用封装
直接上代码看,Key.txt是存储的RIOT开发者Key:
using System;using System.Collections.Generic;using System.IO;using System.Linq;using System.Net.Http;using System.Text;using System.Threading.Tasks;namespace LoLGoal.API{ public class Api { private string Key { get; set; } private string Region { get; set; } public Api(string region) { Region = region; Key = GetKey("API/Key.txt"); } protected HttpResponseMessage GET(string URL) { using (HttpClient client = new HttpClient()) { var result = client.GetAsync(URL); result.Wait(); return result.Result; } } protected string GetURI(string path) { return "https://" + Region + ".api.riotgames.com/lol/" + path + "?api_key=" + Key; } public string GetKey(string path) { StreamReader sr = new StreamReader(path); return sr.ReadToEnd(); } }}
2.5 其他代码
查看源码:get_profile_data
2.6 以下是站长方便演示、截图,修改的部分文件
可参考源码对比:
文件【API/League_V4.cs】
using LoLGoal.Model;using System;using System.Collections.Generic;namespace LoLGoal.API{ public class League_V4 : Api { public League_V4(string region) : base(region) { } public List<PositionDTO> GetPositions(string summonerId) { //1、这是正常的API访问 //string path = "league/v4/positions/by-summoner/" + summonerId; //var response = GET(GetURI(path)); //string content = response.Content.ReadAsStringAsync().Result; //if (response.StatusCode == System.Net.HttpStatusCode.OK) //{ // return JsonConvert.DeserializeObject<List<PositionDTO>>(content); //} //else //{ // return null; //} //2、这是模拟数据,正常访问LOL服务器,需要注册Key string[] tiers = { "Bronze", "Challenger", "Diamond", "Gold", "Grandmaster", "Iron", "Master", "Platinum", "Silver" }; var rd = new Random(DateTime.Now.Millisecond); var lst = new List<PositionDTO>(); for (int i = 0; i < rd.Next(5, 20); i++) { lst.Add(new PositionDTO { Tier = tiers[rd.Next(0, tiers.Length)], Rank = "IV", Wins = rd.Next(2, 100), Losses = rd.Next(2, 100), QueueType = "RANKED_SOLO_5x5" }); } return lst; } }}
文件【API/Summoner_V4.cs】
using LoLGoal.Model;using System;namespace LoLGoal.API{ public class Summoner_V4 : Api { public Summoner_V4(string region) : base(region) { } public SummonerDTO GetSummonerByName(string SummonerName) { //1、这是正常的API访问 //string path = "summoner/v4/summoners/by-name/" + SummonerName; //var response = GET(GetURI(path)); //string content = response.Content.ReadAsStringAsync().Result; //if(response.StatusCode == System.Net.HttpStatusCode.OK) //{ // return JsonConvert.DeserializeObject<SummonerDTO>(content); //} //else //{ // return null; //} //2、这是模拟数据,正常访问LOL服务器,需要注册Key return new SummonerDTO { ProfileIconId = DateTime.Now.Second, Name = SummonerName, SummonerLevel = new Random(DateTime.Now.Millisecond).Next(50, 200), Id = DateTime.Now.Second.ToString() }; } }}
3.参考
- 视频一:C# WPF Design UI - #1 - Login,配套源码:LoLGoal。
- 视频二:C# WPF Design UI - #2 (1/2) - REST API Access,配套源码:get_summoner_data。
- 视频三:C# WPF Design UI - #2 (2/2) - REST API Access,配套源码:get_summoner_data。
- 视频四:C# WPF Design UI - #3 - Profile,配套源码:summoner_profile。
- 视频五:C# WPF Design UI - #4 (1/2) - Get Data From RIOT API,配套源码:get_profile_data。
- 视频六:C# WPF Design UI - #4 (2/2)- Get Data From RIOT API,配套源码:get_profile_data。
最终源码:本文代码几乎和源码一致(第五和第六个视频配套Github源码 【get_profile_data】),站长未注册RIOT开发者Key,所以代码中采用模拟返回数据的方式,只展示了界面效果,并将部分英文改为中文,便于向大家展示此工程。
点击下载源码:get_profile_data
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